Role Over Play Dead

2 doctors in 1 body. Complicated collaborations. Risky medicine.
Solve cases. Die horribly. Get high. Roleplay as halfling detectives fueled by magical pipe-weed.
Peace. Kids playing in mech wreckage. A ghost. One last journey to find a final resting place.
Werewolf brothers locked in a prison of darkness and obsession.

Supported by Role Over Play Dead